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"Tridentia"

Tridentia is a two player, local multiplayer game, where one person uses a VR headset, and the other sits at their keyboard and plays on a PC. The players go head-to-head in a tense battle, each with their own unique abilities and objectives... Choose to play as the Hero, as she dodges godly traps and uses stolen powers to escape with her life. Or, play as the God of the seas, and use your might to crush the puny human who dares to defy you.​
 
My role on the team was "art lead," where I oversaw look development, and asset creation. I worked on the environment and 3D modeling, UVing, set dressing, landscape material texturing, particle effects, as well as concept art.

Team: Dante Cameron, Conner Witte, Katie Howarth, Maura Hayes, Gift Kerdlapee, Erin Miller

Software:
3D environment created in Unreal Engine 4. Assets were created in Maya and textured using Substance Painter, Photoshop, and UE4.

Game Website:
https://maurahayes0622.wixsite.com/tridentia
 

Breakdown

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