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Software:
Lighting and rendering done in Unreal Engine. Modeled assets in Maya and textured using Substance 3D Painter.

 

References/Inspiration

Screen Shot 2020-06-03 at 12.33.38 AM (2).png

Lighting Inspiration/Breakdown

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NightRender.png

Night scene: Overall blue tinted, dimly lit and slightly foggy atmosphere to create a sense of mystery, with contrasting lights of orange/yellow to create points of interest.

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DawnRender.png

Dawn scene: Orange and purple/pink tints to evoke a calm feeling, with areas of light to keep a little of that mystery and curiosity.

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SunsetRender.png

Sunset scene: Overall, orange tinted. Heavily lit at the top of the composition. A bit more hopeful and bright tone for this composition.

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DayRender.png

Daytime scene: Blue and green color palette to evoke a relaxing and light mood.

Breakdown1.png
Breakdown2.png

Some notes I made on the movement of the composition. Both the assets and lighting I added provides movement to my intended focal point.

Two side paths are lit, along with the light shafts that are leading the viewer towards the center focal object, which also glows brighter than the rest, emphasizing its importance in the scene.

Lighting points viewer towards the center, then leads eye up towards the focal light outside of the temple, creating a sense of curiosity towards wanting to know what is behind the walls.

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